There are various ways of hindering the tower from being built. You can drop boulders on workers heads, burn them in fire, wash them away in a tidal wave or whip them far away in a dust storm. You’ll have 2 elemental powers available to you choosing from the previously mentioned elements. Each element has a projectile style of power as well as an attack that covers a large area. For instance the fire element has fireballs and paths of fire. You choose the power you want by pressing the appropriate button. After using a power it will have to rebuild in mana before you can use it again. Obviously the more powerful attacks take longer to regenerate.
Think of Babel Rising as a tower defense game of sorts. Workers who do not get destroyed will add to the construction of the tower and eventually the tower will be fully built and its game over. So you want to not only kill the workers but use special powers to also destroy the tower itself. You can unleash meteor showers, tidal waves, large rolling boulders and more. That’s up to you and what elements you chose when starting the game. I found it quite comical using the wind element and striking the workers down with lightning.
There is a single player campaign in the game that will have you partake in different scenarios. Each scenarios gives you a specific goal to achieve. For instance, the first level you play gives you the goal of killing 75 workers. Sounds pretty simple huh? It is to start, but those goals get increasingly difficult and there are also 2 difficulty levels to choose from.
There is also a Survival mode where you’ll have to last as long as you can against waves of workers and priests. You’ll gain points by destroying towers, priests, workers and you can even build multipliers by linking together massive kill streaks and attacks. There are 3 different towers in the single player campaign and you must unlock them for use in the Survival mode. The towers get more complex with many different entry points for workers. |